

Structurally, Holy Hell mirrors its predecessor, with atmospheric chamber-core synths and strings giving way to meaty riffs - new guitarist Josh Middleton ( Sylosis) makes an impressive debut - and seismic breakdowns - Dan Searle remains one of the genre's most dynamic drummers. Simultaneously defiant and utterly broken, the 11-track set is spilling over with invective and despondency, but there is a shaky through-line of hope that imbues every down-tuned bend and primal scream with the faintest of glows. It’s available on PC.The British metalcore stalwarts' eighth full-length effort, Holy Hell is the follow-up to 2016's brutal and wildly nihilistic All Our Gods Have Abandoned Us, and the first Architects release to not feature founding member and lead songwriter Tom Searle, who passed away in 2016 after a three-year struggle with cancer.
#Hell architect review code
This review of Hell Architect was facilitated by a code provided by the publisher. It’s by no means torture to play, but it fails to live up to its wickedly intriguing premise – and the odd dashes of humour can’t fix that.


Stripped of its hellish veneer and of the illusion you’re actually calling the shots, Hell Architect is a relatively run-of-the-mill management game. It doesn’t matter how cutesy the graphics are, or how many cartoony iron maidens you fill with sinners, you’re clearly not in charge.

But the fact you have to pander to your “victims”, to monitor their needs, makes short work of that notion they’re your masters, not the other way round. Hell Architect’s initial appeal stems from the fact that you’re, well, running Hell (or a chunk of it). Sometimes they’ll ignore a dig order and head off to excavate a block that’s at the other side of the level. True, Hell Architect warns you about this during the tutorial, and I appreciate that you can queue their orders, but they’ll stop digging because a block is behind a block above them, not thinking to remove the closest block first. That’d be standard fare for say, a theme park game, but those mechanics seem hugely out of place here.Īlso, as workers, your sinners are monumentally stupid. You have to build mushroom farms, food stands, beds, toilets and more. If they die, they go to limbo, taking them out of your immediate reach another sinner will arrive a little later, but I’m baffled as to why needs factor into a game about torturing the damned. That’s right – despite being dead, you need to feed them, ensure they have enough water, give them a place to sleep. Your “sinners” have needs which you have to fulfil, otherwise they start complaining and ultimately expire. The problem with Hell Architect is that it feels like some Satanic version of a renaissance faire, where the pitchforks are made of plastic and no-one really gets hurt. And then someone gets out of a lava pit to have a poo. Sandbox mode gives you more freedom and, while it takes effort, there’s a certain satisfaction in sitting back and just taking in the screams. In fact, story mode is one of the highlights of the game some of the humour is hit-and-miss but if you’re not chuckling every now and then you might want to check your pulse. I’m not talking about the way Hell Architect casts you as a lesser demon, looking to prove your worth to the big boss. Unfortunately, that initial joy diminishes when you realise you’re not really the one in charge. And, as you watch them work you’ll have a grin a mile wide, doubly so if you got a kick out of hurling fairies into your Dungeon Keeper 2 torture chamber. Yes, the people you’re tasked with tormenting build the machines you’re going to use on them.
#Hell architect review upgrade
Their suffering is your bread and butter and when you’re not shoving them into torture machines (this is the fire and brimstone view of hell), they’re harvesting the materials you need to construct and upgrade those machines, then setting about building them. Hell Architect puts you in charge of designing a circle of Hell, figuring out the best ways to torture the sinners who drip into your domain. Unfortunately, in Hell Architect’s case, the people in question are needy, clueless idiots.
